SOME IDEAS ARE BAD AI will give you glossy, attractive images every time. Polished surfaces. Perfect lighting. Instant wow-factor. But that shine can be deceptive, it CAN seduce before you’ve even asked if the idea is worth pursuing. Sketching works the other way around. It doesn’t seduce, it reveals. A sketch strips an idea to its bones, showing its strengths and exposing its flaws. How long would I keep sketching an idea if I did not like the direction? Some sketches prove the concept. Others prove it should be abandoned. Both are valuable. Because the purpose of sketching isn’t to impress (even when some sketches are lovely), it’s to represent, to explain, to think out loud on paper. Good ideas survive the sketchbook. Bad ones die there. And that’s how design moves forward.
Conceptual Design Sketching
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There’s something almost magical about watching an idea come alive on a big board or wall. I first experienced this in a workshop many years ago, when instead of PowerPoint slides and endless talking, a facilitator picked up a pen and began sketching what we were saying. Within minutes, the noise in the room turned into clarity. Arguments softened. Ideas grew. Patterns emerged. Suddenly, we weren’t just talking at each other, we were thinking together. That’s the power of graphical facilitation. I've found that visuals create shared understanding. When people see their ideas drawn out, it feels tangible, real, and owned. Visuals cut through complexity. A messy conversation can be captured into a simple diagram that shows how the pieces fit together. Visuals open space for creativity. They invite people to build, adapt, and challenge without getting lost in jargon. It’s not about art. Stick figures and simple shapes are enough. It’s about capturing meaning, making the invisible visible. Here’s where leadership comes in. Graphical facilitation is really powerful when you combine it with the right questions. imagine a leader asking: “What does success look like for us?” and the group sketch the answers into a shared picture. “Where are the bottlenecks in our system?” and mapping them visually with the team. “If this project were a journey, where are we on the map?” and drawing a road with milestones. "What do our customers really experience?" and mapping out the end to end customer journey. This simple combination does something slides never can: it invites people in. It shows them their voice matters, that leadership is not about having the answer but creating the conditions for the best answers to emerge. Try this to get started...: 1. Grab a flipchart or whiteboard. The bigger, the better. 2. Frame a powerful question. Something open, generative, and focused on possibilities. 3. Draw as you listen. Use arrows, boxes, circles, stick people nothing fancy. Capture the flow of ideas. 4. Step back together. Ask: “What do we notice?” or “What stands out?” This is where new insights often spark. 5. Co-create the next step. The group’s picture becomes the group’s plan. In times of complexity, speed, and change, leaders can no longer rely on being the person with the answer. The role has shifted: leaders must become facilitators of thinking, collaboration, and creativity. Graphical facilitation is a leadership skill for the future. It's a way to make ideas visible, align people quickly, and engage teams in solving problems together. And here’s the truth: once people have seen their ideas come to life on the wall, they rarely forget it. It creates ownership, energy, and momentum that words alone can’t achieve. If you want better collaboration, don’t just talk at your team. Draw with them. Ask the right questions. Sketch the answers. Make the invisible visible. You’ll be surprised at what emerges when the pens are in play!
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Sketching is visual thinking with your hands. A skill for humans only. I never intended to rebel against the use of AI in design, but the more I think about it, the more I feel I should. There seems to be a big misunderstanding about the way design works. I get it, from a distance it looks like a designer starts with a problem and finds a solution. That sounds like a process that can easily be optimised and amplified by the use of AI. In reality however, the 'problem' is never clear. Often the designer's job isn't to come up with a clever solution as quickly as possible, but rather to gain insight to help identify what you (and your client) are really looking for. Unfortunately there is no fail-proof-recipe for this job, but with the right education and guidance, designers learn that the best way to gain insight and move forward is to start making stuff: sketches, mock-ups, 3D-models. Making stuff triggers a thought process that is not just happening inside your head, but a process that is feeding on real (physical) sensations–moving your hands, feeling a form, seeing flaws or beauty, pushing buttons, testing the fit. This can also be called 'prototyping', but that label can be misleading because it often serves as a proofing mechanism at the very end of a (short sighted) design process: problem > ideation > drawing > 3D-modeling > prototyping > manufacturing. I urge my students to start making something from day 1. Not to jump to the solution, but to kickstart their thinking about the problem. A sketch is often the fastest way to spark this thought process. In making the sketch (or doodle) you learn something that you didn't know before and in my experience that insight always leads to new ideas. Key is to keep the sketch as simple as possible. The lower the fidelity, the faster you can move. The same goes for physical models (mock-ups) and even CAD models. Keep it simple to stay in your creative flow. Over time a designer will learn to trust this process and will start to feel comfortable in the 'learning space' where nothing is clear until you make it. I argue that (at least for now) only humans are capable of successfully navigating this 'muddy' learning space in the design process. Here's my call to action: Invest in human skills. Learn to use your hands, learn to sketch, learn to make things, learn CAD. And then use these skills to explore and learn even more! Jelle van Dijk Joep Frens Kevin Henry Claas Eicke Kuhnen Arvind Ramkrishna Paul Woodward Hector Rodriguez Yann Leroy #designsketching #industrialdesign #sketching #drawing #designeducation #prototyping –––––––––––––––––––––––––––––––––––––––––––––––––––––––––––––– I teach design sketching techniques to help designer professionals streamline their creative superpower. I offer online courses and live workshops. Let me know if you have a class of design students that can use my help!
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I don’t trust drawings that behave too well. The ones that line up, behave, resolve themselves politely into answers. They already know what they are before the pencil touches the page. Nothing happens there. What interests me is the moment before certainty. The half formed line. The mark that misses its target and lands somewhere better. Hand drawing is not about accuracy. It is about presence. The hand is slower than the mind, and that slowness matters. It introduces friction, resistance, a chance for the work to interrupt you. When I sketch, things slip. Proportions drift. Lines refuse to settle. The drawing pushes back. That tension is where possibility lives. You do not extract ideas from a sketch, you negotiate with it. I have learned after years of iteration and practice not to be so precious. In architectural communication, this matters more than we admit. Sketches do not perform conclusions, they expose thinking. They allow others to enter the process, not just admire the outcome. They carry uncertainty openly, without apology. This is why rigid CAD workflows and early CGI can feel suffocating at the beginning of a project. They demand decisions before ideas are ready. They solidify too fast. They turn questions into answers prematurely. Precision has its place. But too early, it douses the flame. What should still be fluid becomes fixed. What should still be searching becomes resolved. Some ideas need to stay imprecise for a while. They need air. They need the freedom to be wrong before they can become right. There is a quiet joy in making something imperfect with care. In allowing the hand to remain visible. In accepting that clarity can come later, or not at all. Control gives you efficiency. Looseness gives you discovery. A drawing does not need to be right. It needs to be awake.
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Most mechanical designers are terrible at the most important skill for concept development… Sketching. Here are my top 5 recommendations for developing and communicating concept designs with less effort and more clarity. 1. Stay out of CAD for as long as possible. The tools we use to design have a profound impact on the final form of any design. CAD is no exception to this. Just look at the difference between a 1960s Jaguar F-type and 1990 Volkswagen Rabbit. No matter how fast you are at CAD, you can be faster with a pen. This is worth investing in, and the only way to do so is to resist the urge to jump into CAD and start extruding. 2. Start with pencil & paper. This is like practicing a chest pass in basketball. There is no faster, freer, cleaner, or more fun way to communicate a mechanical concept than to use a pencil and paper. A 30 second sketch can obviate the need for 1/2 a day of CAD. Concept design is all about driving the right conversations, and asking the right questions early. 3. Try out Procreate. Grab your iPad and purchase Procreate. It’s the single best app for creating beautiful sketches with digital editing and coloring capability. I use them for all our engineering guide illustrations like this. 4. Sketch over CAD screenshots. Need to work through a modification to an existing design? Want to verify if a concept will work at the proper scale? Try printing out a view of CAD or writing directly on top of a drawing. 5. Study the fundamentals. You studied heat transfer, and fluids, and statics,…why not study drawing? Pick up a book like Scott Robertson’s How to Draw and give it 10 minutes of practice every morning. In 6 months you’ll be better than 90% of your coworkers.
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The Process of Armchair Design Sketching Conceptualization: Every armchair begins with an idea. The designer may start with a theme, a feeling, or an inspiration. Is it a mid-century modern lounge chair, or a sleek Scandinavian-inspired piece? This stage often involves rough, fluid sketches that explore different silhouettes and concepts. Proportions & Comfort: At this stage, proportions take center stage. A sketch helps define seat depth, backrest angle, and arm height—critical elements for comfort. Designers often experiment with varying dimensions until they strike a balance between style and ergonomics. Material Exploration: The beauty of sketching is its ability to test different textures and finishes. Whether it’s the warm, natural look of wood, the softness of velvet, or the sturdiness of metal, sketching lets designers try out various material combinations. Refining the Design: Once the core concept takes shape, the sketch is refined. Designers focus on the finer details, like stitching, arm curvature, and leg shape. This is when the armchair starts to look like something you’d actually want to curl up in. From Sketch to Reality What starts as a series of lines on a page eventually transforms into a functional, aesthetically pleasing piece of furniture. With each stroke, the armchair evolves—moving from an idea to a tangible, tactile object that embodies both beauty and function. Armchair design sketching isn’t just for professional designers. Whether you're a beginner or an experienced designer, sketching is an invaluable tool for turning your creative ideas into reality. So grab your pencils, your sketchpad, and start designing that perfect armchair!
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One of the most underrated steps in logo design today is sketching by hand. Now, that’s not to say if you can’t sketch there’s no hope for you, but if you can, it’s worth making it part of your design process. Among the many benefits of sketching first, here are just a few👇🏽 1. Helps You Focus on Concepts, Not Tools Sketching removes distractions. No toolbars. No zooming in 500%. No stressing over curves. Just you, your ideas, and a pencil. Simple and clear. 2. It’s Faster for Idea Exploration Just scribble your thoughts and move on. You can explore 10+ concepts in the time it takes to polish one digitally. 3. Builds a Stronger Foundation A good sketch equals a clear roadmap. By the time you go digital, you already know what you’re building. No guesswork, just execution. I always sketch my logos before vectorizing them in Adobe Illustrator. These logos were done a long time ago, over 2 years now, and they still feel timeless. Not everything starts on a screen. Sometimes, the best ideas begin with a simple sketch. Do you still sketch before you design, or have you gone fully digital?
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Clients Don’t Just Want Design — They Want Vision_ Design alone isn’t enough. Brands need a creative unlock. They need a designer who can: : Spot what’s missing in their product line. : Challenge them with bold thinking. : Evolve their range with focused, intentional design. : See Beyond Breakthrough ideas don’t just happen. They come from putting in creative rep-counts. Sketching... Revising... Modifying... Adding... Stripping Down... Refine until only the strongest ideas remain. Put your time in here! Taking the time to sketch and explore your ideas is essential; it’s where you discover the hidden ideas that can transform a concept into something special. The Unlock Happens When You: : Push past the first idea—the initial concept is often the safest, but it’s usually the most predictable. Challenge yourself, dig deeper and..repeat...repeat. : Work through the mess—the creative process can be chaotic, but clarity often emerges from iteration. Embrace the revisions, messy drafts, disorganization. (my boards are a huge mess) : Keep it simple, keep it focused, keep it bold—strip away the unnecessary details to reveal the core of your idea. Bold designs resonate more when they’re clear and intentional. What strategies do you use to refine your ideas and find your creative unlock? #CreativeUnlock #DesignThinking #InnovationInDesign #ProductStorytelling #FreelanceDesigner I help brands break through creative roadblocks and unlock what’s next. Check it out… https://lnkd.in/eQ58BKKH
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The Power of Paper Sketching in Digital Design In the era of modern design tools like Figma and Adobe XD, one might wonder if traditional methods like paper sketching still hold value. My answer: absolutely! Sketching on paper remains a fundamental skill for designing websites or apps. It allows you to think freely, visualize ideas, and brings clarity to your thoughts. The simplicity of pen and paper enables quick iterations without the distraction of technical features, helping you focus on what truly matters—the core idea. Before jumping into high-fidelity designs, I encourage my team to start with sketches. It’s amazing how a simple sketch can spark creativity, uncover new possibilities, and set a strong foundation for a project. What’s your process when starting a new design? Do you still value sketching as part of your workflow? I'd love to hear your thoughts! #DesignThinking #Sketching #UXDesign #Creativity
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Ever been the only one in a meeting with a pencil instead of a laptop? I have. I started sketching, quick lines, shapes, arrows. It hit me: Sketching isn’t about pretty pictures. It’s a creative tool. Here’s what most don’t get: Creativity isn’t luck. It’s a muscle. Sketching is how you train it. Why a pen beats PowerPoint, even if you “can’t draw”: It silences your inner critic. No one expects perfection. That freedom lets new ideas out. It makes vague thoughts visible. A quick sketch gives your team something solid to work with. It reveals hidden links. Drawing can expose relationships text never will. It gets you unstuck. Blocked? Draw it out as stick people or a flowchart. You’ll see the problem in a new way. The big truth: You don’t need to be an artist. The best ideas often start as ugly doodles. My challenge: Next time you’re stuck, bored, or sharing a big idea...sketch it. Keep it messy. The magic isn’t in the polish. It’s in the rough drafts where ideas come to life. #SketchingIdeas
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