Releases: ultimate-dominion/ultimate-dominion
Releases · ultimate-dominion/ultimate-dominion
v0.1.3
v0.1.2
v0.1.1
What's Changed
- HOTFIX: add remaining move names in monster move mapping by @ECWireless in #287
Full Changelog: v0.1.0...v0.1.1
v0.1.0
What's Changed
- Add welcome screen and connect wallet modal by @ECWireless in #13
- Configure for Vercel deployment by @ECWireless in #14
- Add delegation flow by @ECWireless in #15
- Improve delegation flow by @ECWireless in #18
- Add husky by @ECWireless in #19
- Feat/16 add app routing by @Fluffy9 in #20
- Feat/17 header and footer components by @Fluffy9 in #21
- Add UI for character creation flow by @ECWireless in #22
- Move DevTools to separate component by @ECWireless in #23
- Layout by @Fluffy9 in #25
- Feat/26 stats panel by @Fluffy9 in #28
- Add map panel by @ECWireless in #31
- Feat/27 tile details panel by @Fluffy9 in #30
- Add ActionsPanel by @ECWireless in #32
- Make game board mobile friendly by @ECWireless in #33
- Only show DevTools in dev mode by @ECWireless in #34
- Make sure Vercel handles client-side routes by @ECWireless in #35
- Character system changes by @MrDeadCe11 in #36
- Feat/add items by @MrDeadCe11 in #37
- Feat/1 add contract systems for character creation by @MrDeadCe11 in #38
- Feat/combat system by @MrDeadCe11 in #39
- Improve character creation flow by @ECWireless in #41
- added the ability to un-equip items by @MrDeadCe11 in #40
- Tweak roll stats to generate based on class by @ECWireless in #42
- Add indexer loading state to UI by @ECWireless in #43
- Integrate smart contracts for world navigation by @ECWireless in #45
- Add flow for funding session wallet by @ECWireless in #46
- New Base Sepolia deployment for world navigation by @ECWireless in #47
- Minor character creation and navigation fixes by @ECWireless in #50
- Feat/4 item equipping by @Fluffy9 in #49
- Feat/5 add monster generation by @MrDeadCe11 in #51
- Character creation issues by @ECWireless in #55
- Feat/combat system by @MrDeadCe11 in #56
- Adds verification to the executeCombat function by @ECWireless in #57
- Add first draft of all monsters by @ECWireless in #58
- Make sure linting works on client by @ECWireless in #60
- Add map navigation context by @ECWireless in #68
- Deploy items dynamically from json file by @ECWireless in #69
- Combat fixes by @MrDeadCe11 in #70
- Bring back multicall by @ECWireless in #71
- Replace multicall fetching with external tables in indexer by @ECWireless in #73
- Fix fetchMetadata issue on character page by @ECWireless in #74
- Add equipping functionality by @ECWireless in #75
- Deploy to base with start items dynamically deployed by @ECWireless in #77
- Reward calcs by @MrDeadCe11 in #76
- Add smart contract combat functionality to client by @ECWireless in #79
- Add equip item prompt by @ECWireless in #80
- Merge feat/53-leaderboard by @Fluffy9 in #72
- Edit metadata by @Fluffy9 in #78
- Add draft 2 of the monster list by @ECWireless in #81
- Leveling by @MrDeadCe11 in #82
- Minor ActionsPanel and TileDetailsPanel Improvements by @ECWireless in #83
- Add first draft of battle UI by @ECWireless in #84
- Add error message if system result is false by @ECWireless in #85
- Add Base Sepolia indexer by @ECWireless in #86
- Chainlink rng by @MrDeadCe11 in #87
- Feat/8 add ability point spending flow by @ECWireless in #88
- added combat outcome table by @MrDeadCe11 in #89
- New Base Sepolia deployment (July 31st) by @ECWireless in #90
- Add BattleOutcomeModal by @ECWireless in #91
- Minor/august 1 bug fixes and minor features by @ECWireless in #92
- Add ability to equip armor by @ECWireless in #97
- Tweak max weapons and armor able to be equipped by @ECWireless in #98
- Get item stats through decoding bytes by @ECWireless in #99
- Fix re-render issue in character creation by @ECWireless in #101
- Add monster attack UI by @ECWireless in #102
- Increment turn with each action by @ECWireless in #100
- Render monster attacks combat outcomes by @ECWireless in #103
- Temp Pinata IPFS gateway by @ECWireless in #104
- Reduce number of zero damage hits by @ECWireless in #105
- Add basic PvP battling to frontend by @ECWireless in #107
- Adds PvP to smart contracts by @ECWireless in #108
- fixed drop to dead players, and living entities getitng removed from the board by @ECWireless in #109
- Add Redstone testnet (Garnet) deployment by @ECWireless in #110
- Fix core loop testing bug fixes by @ECWireless in #112
- Add draft 1 of items by @ECWireless in #114
- Auction house v3 by @Fluffy9 in #106
- Moves the Auction Allowance Modal to the Auction Item page by @ECWireless in #113
- Stat restrictions by @MrDeadCe11 in #116
- Move monster and item templates to a context by @ECWireless in #117
- Add monster templates context by @ECWireless in #119
- Make sure auction house files work with items context by @ECWireless in #120
- Tweak auction house layout by @ECWireless in #121
- Resolve combat system "effects" breaking changes by @ECWireless in #122
- Add faucet URL for garnet by @ECWireless in #123
- Overhaul combat system to use status effects by @ECWireless in #124
- Basic Shops UI design by @Fluffy9 in #118
- Add first draft of all rogue weapons and spells by @ECWireless in #125
- Use session account in auction house by @ECWireless in #126
- Make easy UI changes from PvE playtest feedback by @ECWireless in #127
- Combat system polish by @ECWireless in #129
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