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[CVPR 2026] InfiniDepth: Arbitrary-Resolution and Fine-Grained Depth Estimation with Neural Implicit Fields
Skill package for ML/CV/NLP paper writing, curated and adapted from Prof. Peng Sida's open notes for Codex, Claude Code, and Gemini.
LW-BenchHub is a unified benchmark hub built on Isaac Lab–Arena for embodied AI, providing consistent interfaces, realistic environments, multi-robot support, and large-scale evaluation. It include…
[NeurIPS 2025] Pixel-Perfect Depth
🚀 EvoAgentX: Building a Self-Evolving Ecosystem of AI Agents
[ICCV 2025] Diffuman4D: 4D Consistent Human View Synthesis from Sparse-View Videos with Spatio-Temporal Diffusion Models
Code for "BoxDreamer: Dreaming Box Corners for Generalizable Object Pose Estimation", ICCV 2025.
[ICCV 2025] MotionStreamer: Streaming Motion Generation via Diffusion-based Autoregressive Model in Causal Latent Space
The modified 272-dimensional motion representation processing script.
Code for "Multi-view Reconstruction via SfM-guided Monocular Depth Estimation". CVPR 2025 (Oral Presentation)
Code for "MatchAnything: Universal Cross-Modality Image Matching with Large-Scale Pre-Training", Arxiv 2025.
[CVPR 2025] EnvGS: Modeling View-Dependent Appearance with Environment Gaussian
Code for "Motion-2-to-3: Leveraging 2D Motion Data to Boost 3D Motion Generation", Arxiv 2024
[CVPR 2025] StreetCrafter: Street View Synthesis with Controllable Video Diffusion Models
[ICLR'25] 3DTrajMaster: Mastering 3D Trajectory for Multi-Entity Motion in Video Generation
[CVPR'25] Official Implementations for Paper - MagicQuill: An Intelligent Interactive Image Editing System
Code for "GVHMR: World-Grounded Human Motion Recovery via Gravity-View Coordinates", Siggraph Asia 2024
configuration files for new server setup
Code snippets for understanding common techniques for virtual humans.
[CVPR 2024 Highlight] Official PyTorch implementation of SpatialTracker: Tracking Any 2D Pixels in 3D Space
Unofficial implementation of "Street Gaussians: Modeling Dynamic Urban Scenes with Gaussian Splatting", ECCV2024.
A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.
[CVPR 2024 (Highlight)] Relightable and Animatable Neural Avatar from Sparse-View Video