- Hamburg, Germany
- https://johanneskuhlmann.de/
- @j66k
Starred repositories
Portable VS Build Tools installer
A tool to speed up "Reconcile Offline Work" in Perforce Helix Core.
An Unreal Engine plugin providing a set of Hermes endpoints.
Robocopy alternative with a bunch of different features
A C++11 library for reading Microsoft Program DataBase PDB files
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
Vulkan Validation Layers (VVL)
A refreshingly simple data-driven game engine built in Rust
⚒️✨ My personal C games framework. 2D graphics, sound, inputs, states, ECS, and misc utils for data, files, math, memory, strings, time, and more. Builds for Linux, Windows, Web, and embedded devices.
A game engine with a fully bindless, GPU-driven renderer featuring real-time path-traced global illumination, hardware ray tracing, and a physics simulation running at 200Hz, built over 10+ years o…
the official Rust and C implementations of the BLAKE3 cryptographic hash function
Single file C library for decoding MPEG1 Video and MP2 Audio
A shader-based software renderer written from scratch in C89
Coordination repository of the Game Development Working Group
Jsmn is a world fastest JSON parser/tokenizer. This is the official repo replacing the old one at Bitbucket
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
💠 Single-file glTF 2.0 loader and writer written in C99
SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.