Stars
C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-2003)
The main repository for the AMD Dense Geometry Format SDK
Silice is an easy-to-learn, powerful hardware description language, that simplifies designing hardware algorithms with parallelism and pipelines.
Tools for comparison of high-res version of xatlas with original
mifth / xatlas_fixes
Forked from jpcy/xatlasMesh parameterization / UV unwrapping library
Simple custom ray tracing example.
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Implementation of Mosher's algorithm for flipping between triangulations
A robust Laplace matrix for general (possibly nonmanifold) triangle meshes, and point clouds [Sharp & Crane SGP 2020]
OptCuts, a new parameterization algorithm, jointly optimizes arbitrary embeddings for seam quality and distortion. OptCuts requires no parameter tuning; automatically generating mappings that minim…
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
以历史的发展的眼光来看光线追踪技术,1968年至2018年重点论文相关算法复现。
libingzeng / pbrt-v3
Forked from mmp/pbrt-v3Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
HomeBrew C++ 3D Game Engine based on OpenGL & Vulkan
The open source mesh processing python library
A high performance multithread C++ network library for linux.