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A Claude Code plugin that automatically captures everything Claude does during your coding sessions, compresses it with AI (using Claude's agent-sdk), and injects relevant context back into future …
The agent harness performance optimization system. Skills, instincts, memory, security, and research-first development for Claude Code, Codex, Opencode, Cursor and beyond.
Native macOS Wayland Compositor written in Rust using Smithay. Experience seamless Linux app streaming on macOS without XQuartz.
pizlonator / fil-c
Forked from llvm/llvm-projectFil-C: completely compatible memory safety for C and C++
SpinalHDL implementation of the 3dfx Voodoo Graphics GPU
A framework + installer to (very) quickly install Windows 98 on anything from a 486 up to a modern system
A software 3D renderer I wrote during a games jam at work. The game is inspired by Monolith's Blood (1997).
A complete AI agency at your fingertips - From frontend wizards to Reddit community ninjas, from whimsy injectors to reality checkers. Each agent is a specialized expert with personality, processes…
Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.
stegu / webgl-noise
Forked from ashima/webgl-noiseGLSL procedural noise functions compatible with WebGL
random useful pieces of code to drop in other programs
p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Proces…
A curated list of data oriented design resources.
Notes on books I read, talks I watch, articles I study, and papers I love
A game made by the Celeste developers in a week(ish, closer to 2)
A multithreaded software implementation of OpenGL 1.3 in C++.
N64 Game-Engine and Editor using libdragon & tiny3d
An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
Playstation 2 Static Recompiler & Runtime Tool to make native PC ports
This is a mirror of the official libpfm4 git repository, https://sourceforge.net/p/perfmon2/libpfm4/ci/master/tree/ with some local branch for developing patches.