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A Claude Code plugin that automatically captures everything Claude does during your coding sessions, compresses it with AI (using Claude's agent-sdk), and injects relevant context back into future …

TypeScript 44,097 3,294 Updated Mar 30, 2026

The agent harness performance optimization system. Skills, instincts, memory, security, and research-first development for Claude Code, Codex, Opencode, Cursor and beyond.

JavaScript 127,192 17,520 Updated Apr 1, 2026

Native macOS Wayland Compositor written in Rust using Smithay. Experience seamless Linux app streaming on macOS without XQuartz.

Rust 746 6 Updated Mar 31, 2026

Fil-C: completely compatible memory safety for C and C++

3,118 61 Updated Mar 28, 2026

Our team entry for the 2025 brew game jam

C 368 17 Updated Mar 20, 2026

GeoGebra apps (mirror)

Java 2,177 437 Updated Mar 31, 2026

Shading techniques and GLSL snippets

C++ 229 18 Updated Mar 30, 2026

SpinalHDL implementation of the 3dfx Voodoo Graphics GPU

C 251 11 Updated Mar 30, 2026

A framework + installer to (very) quickly install Windows 98 on anything from a 486 up to a modern system

C 1,487 42 Updated Mar 9, 2026

A software 3D renderer I wrote during a games jam at work. The game is inspired by Monolith's Blood (1997).

C 32 5 Updated Dec 4, 2019

A complete AI agency at your fingertips - From frontend wizards to Reddit community ninjas, from whimsy injectors to reality checkers. Each agent is a specialized expert with personality, processes…

Shell 67,496 10,206 Updated Mar 27, 2026

Tiling simplex flow noise in 2-D and 3-D compatible with GLSL 1.20 (WebGL 1.0) and above.

HLSL 312 19 Updated Mar 7, 2023

GLSL procedural noise functions compatible with WebGL

C 577 38 Updated Apr 27, 2025

random useful pieces of code to drop in other programs

C 7 1 Updated Feb 28, 2026

p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Proces…

JavaScript 23,569 3,748 Updated Mar 31, 2026

A curated list of data oriented design resources.

4,376 248 Updated Jan 28, 2024

Notes on books I read, talks I watch, articles I study, and papers I love

SCSS 6,146 1,305 Updated Jan 2, 2024

A game made by the Celeste developers in a week(ish, closer to 2)

C# 1,976 156 Updated Jan 3, 2026

STD::SLOP An Sqlite/C++ Code CLI

C++ 15 1 Updated Mar 21, 2026

A GDB frontend for Lïnux.

Objective-C 3,207 88 Updated Dec 31, 2025

A multithreaded software implementation of OpenGL 1.3 in C++.

C++ 85 10 Updated Nov 4, 2018

OpenSceneGraph git repository

C++ 3,562 1,484 Updated Aug 9, 2024

N64 Game-Engine and Editor using libdragon & tiny3d

C++ 2,847 111 Updated Mar 31, 2026

An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.

C 598 38 Updated Mar 30, 2026

An extension of Fabrice Bellard's TinyGL project

C 22 1 Updated Feb 9, 2026

OpenGL Software Rasterizer.

C++ 27 1 Updated Mar 31, 2026

Playstation 2 Static Recompiler & Runtime Tool to make native PC ports

C++ 2,905 90 Updated Mar 25, 2026

Zenteon: Public ReShade Shaders

HLSL 163 14 Updated Mar 16, 2026

This is a mirror of the official libpfm4 git repository, https://sourceforge.net/p/perfmon2/libpfm4/ci/master/tree/ with some local branch for developing patches.

C 72 17 Updated Oct 23, 2024
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