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Starred repositories
Ark -- Archetype-based Entity Component System (ECS) for Go.
A butler for your buffers. Group buffers into workspaces with programmable rules, and easily switch to and manipulate them.
Claude Code IDE integration for Emacs
FNA - Accuracy-focused XNA4 reimplementation for open platforms
A simple, extensible LLM client for Emacs
A Rust crate for cooking up terminal user interfaces (TUIs) 👨🍳🐀 https://ratatui.rs
an Emacs "jump to definition" package for 60+ languages
Emacs Mini-Buffer Actions Rooted in Keymaps
Use delta (https://github.com/dandavison/delta) when viewing diffs in Magit
Log analyser / visualiser for Java HotSpot JIT compiler. Inspect inlining decisions, hot methods, bytecode, and assembly. View results in the JavaFX user interface.
Pico GPU is a 300KB memory GPU intended to learn, experiment and have fun with shaders and sound synthesis.
LÖVE Game Development & Automated Build System ⚡
Command line cross platform builder and runner for Love2D projects
A set of keybindings for evil-mode
General purpose 3D and 2D game engine using Go (golang) and Vulkan with built in editor
easysession.el: Easily persist and restore Emacs file buffers, Magit buffers, scratch, Dired, narrowing, indirect buffers (clones), windows, and tab-bar configurations; a robust desktop.el replacem…
A replacement engine for Ultima VII The Black Gate (and eventually Serpent Isle) that presents a new camera angle and other improvements.
Visualization of MCTS algorithm applied to Tic-tac-toe.
Super small, simple, and (almost) completely C89-compliant single-header arena "allocator".
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.