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🖥 little Linux graphics w/o window system or GPU acceleration or anything.
Ocean is the in-house framework for Computer Vision (CV) and Augmented Reality (AR) applications at Meta. It is platform independent and is mainly implemented in C/C++.
Access large language models from the command-line
Bringing stable diffusion models to web browsers. Everything runs inside the browser with no server support.
SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural v…
A collection of heavily commented WebGL shaders created with p5.js and GLSL
we've moved to sourcehut! this is just a mirror of: https://sr.ht/~merl/webmonome/
Lowest barrier of entry to Image Processing, Computer Vision and Neural Networks on the JavaVM
🌐 Deno bindings for webview, a tiny library for creating web-based desktop GUIs
A node.js-style module system for GLSL! ✨
ClojureScript library for building Three.js apps in a reagent-like fashion
Code and model for the Video Event Reconstruction and Analysis (VERA) system. This repo is for the 3D event reconstruction part.
Please visit my repo on SourceHut https://git.sr.ht/~connorbell/ShaderChain