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Abstracto is a Vulkan renderer that turns the API's moving parts into named, reusable layers.
A very compact representation of a placeholder for an image.
C++/Vulkan Implementations of State of the Art Temporal Anti-Aliasing Techniques
A minimal console application to test compute shader in DirectX 12
Comprehensive Vulkan examples written in C++20.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization,…
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Starter template for a project based on Vulkan Launchpad
Where to get started learning C++ and what resources are there.
C++ Blogs (plus other stuff we should care about like undefined behavior)
Code for the manim-generated scenes used in 3blue1brown videos
Snapshotable WebAssembly interpreter from scratch. Includes a time travel debugger
Render LaTeX and TikZ diagrams in your notes
Open-source notebook interface for Wolfram Engine
Reference implementation of the Ogg Vorbis audio format.
OpenAL Soft is a software implementation of the OpenAL 3D audio API.
Utilities built on top of core module
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A collection of tools, libraries, and tests for Vulkan shader compilation.
Easy to integrate Vulkan memory allocation library
A guide to using modern OpenGL functions.
The cross-platform open-source app built for handwriting