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RetroC64 SDK - Bringing modern .NET development to the legendary Commodore 64
Thraka / NullRPG
Forked from dpnull/NullRPGNullRPG is an ASCII role-playing dungeon crawler framework designed for robust creation of entities. Heavily inspired by SanctuaryRPG developed using SadConsole.
GameVariable is a modular C# library for managing common game-state variables. It supports use cases such as health, ammo, experience progression, and cooldowns, providing reusable data structures …
A high-performance, deterministic voxel grid system for spatial partitioning, simulation, and game development
Fast, data oriented, ESC-compatible behavior tree implementation with focus on debuggability
A curated list of awesome BASIC dialects, IDEs, and tutorials
Classic Windows 95, 98, Me, 2000, XP, Vista taskbar for modern versions of Windows
Zero Dependency, Zero Overhead, Zero Reflection, Zero Allocation, AOT Safe CLI Framework powered by C# Source Generator.
PowerPC Windows NT ported to Power Macintosh systems
GUI for editing OpenSCAD customizer files
Efficient library for managing 2D static and procedural grids in games.
Basic experiment in QBasic to create a full ANSI-driven BBS system
A re-imagining of the iconic BBS software.
16-bit Windows (Windows 1.x, 2.x, 3.0, 3.1, etc.) on 64-bit Windows
The Reconstruction of Super ZZT