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Ghengin: A vulkan-based, shader-centric, type-heavy, Haskell game engine
OxiHuman is a pure-Rust parametric human body generator that runs entirely client-side — in the browser via WebAssembly/WebGPU or natively on any platform. It synthesises detailed 3D human meshes f…
Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 5, Nintendo Switch.
Modern C++ Programming Course (C++03/11/14/17/20/23/26)
Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch
Ferra is a visually appealing theme that is inspired by the vibrant colors of Kanagawa and the warm tones of Gruvbox.
A fast usermode x86 and x86-64 emulator for Arm64 Linux
An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-perf…
a lightweight, robust, scheme-like lisp implementation
Civilizational Bootstraper: landing page and wiki
The third-person game project developed by designing and building a C++ and DirectX12–based framework and rendering pipeline.
Runtime and bindings to common Objective-C frameworks.
Build android apps without any java, entirely in C and Make
Beautiful, open source, WebGPU-based charting library
TIny MObile GRaphics starter. Create tiny Android apps based on the TIGR library.
TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.
Source code for the article New Movement Model
Tiny bits and useful snippets that I keep using everywhere (C, C++)
An SDL3-based implementation of OpenAL in a single C file.
A lightweight, durable, versatile runtime library for C++