-
Intel
- Munich Area, Germany
- https://anteru.net
- @NIV_Anteru
- @anteru@mastodon.gamedev.place
Stars
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West and Death Stranding 2.
A declarative, simple, fast, and fun package for building command line tools in Go
A tool to make Windows builds reproducible. (UNMAINTAINED)
Qt based tool window manager
A state-of-the-art software occlusion culling system
Easy to integrate Vulkan memory allocation library
🔬 A fast, interactive web-based viewer for performance profiles.
Harness and little mini API tests for autotesting renderdoc
This is the code repository for the OctoAwesome project - a collection of daily, 20 minute long game development tutorial videos, iterating over the same piece of code
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)
Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU makefiles, Xcode projects, etc.
Efficient binary-decimal and decimal-binary conversion routines for IEEE doubles.
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
RenderDoc is a stand-alone graphics debugging tool.
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.