エボリューション・オブ・プログラミング
35V LG 85 78
FRED PIKKOVDeveloper
SYSTEM ONLINE • DEVELOPING ENGINE • CREATING TOOLS • GENERATING AUDIO •
SYSTEM ONLINE • DEVELOPING ENGINE • CREATING TOOLS • GENERATING AUDIO •
About Me
I got interested in games at an early age when my dad bought me a clone of the Nintendo Entertainment System
with games like Duck Hunt and Prince of Persia included. I ended up moving from Estonia to Finland with my family where I finally learned to code at HIVE Helsinki and now I am looking to put my skills into practice.
- Role
-
- Engine Developer
- Tools Developer
- Gameplay Developer
- Location
- Helsinki, Finland
Objectives
Current Goal
Construct my own game engine to study the architectural details and pitfalls of engine development. People often recommend against doing this but I'm stubborn and driven to improve my own knowledge.
I am also looking to learn GLSL in more detail and create more shaders for environments.
Strengths
I love a good challenge especially when it involves a problem which hasn't been solved yet. Pretty good at estimating timelines so no time or resources are wasted on ideas which reach out-of-scope territory.
Learning
Currently reading 'Game Engine Architecture' by Jason Gregory and 'Real-Time Rendering' by Akenine-Möller, Haines, Hoffman, Pesce, Iwanicki, and Hillaire.
Milestone
Build a voxel-based game engine utilizing rendering techniques unique to such an engine.
Projects
Out of Bounds
Wolfenstein 3D clone
C
Linux
Graphics
Details →
Minishell
A linux shell project
C
Linux
Systems
Details →
Transcendence
A full stack web project
Typescript
Javascript
Fastify
React
Vite
SQLite
Docker
CI/CD
REST API
UI/UX
GIT
Details →