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A Comprehensive Workflow for Humanoid Loco-Manipulation Learning
[CVPR 2025 Highlight] SkillMimic: Learning Basketball Interaction Skills from Demonstrations
Monocular whole-body 3D human pose estimation using the SOMA body model
SOMA BVH to humanoid robot motion retargeting library built with Newton and NVIDIA Warp
Pytorch implementation of "EdgeCrafter: Compact ViTs for Edge Dense Prediction via Task-Specialized Distillation"
PACE: A systematic approach for sim-to-real transfer of legged robots, identifying actuator and joint dynamics with standard joint encoders.
A framework for Reinforcement Learning research.
An open source SDK for logging, storing, querying, and visualizing multimodal and multi-rate data
End-to-end pipeline converting generative videos (Veo, Sora) to humanoid robot motions
macOS cross compiler toolchains
[CVPR26] MuM's a pretty good feature extractor for 3D tasks, probably the best.
Ray is an AI compute engine. Ray consists of a core distributed runtime and a set of AI Libraries for accelerating ML workloads.
[ICRA 2026] GMR: General Motion Retargeting. Retarget human motions into diverse humanoid robots in real time on CPU. Retargeter for TWIST.
Isaac Lab API, powered by MuJoCo-Warp, for RL and robotics research.
SLAM-Former: Putting SLAM into One Transformer
KaTeX-rs is a Rust implementation of [KaTeX](https://github.com/KaTeX/KaTeX), providing fast mathematical typesetting capabilities, not limited to Javascript environments.
Image as an IMU: Estimating Camera Motion from a Single Motion-Blurred Image
Tide is a simple robotics framework made for building mobile robots.
SAPIEN Manipulation Skill Framework, an open source GPU parallelized robotics simulator and benchmark
zenoh unifies data in motion, data in-use, data at rest and computations. It carefully blends traditional pub/sub with geo-distributed storages, queries and computations, while retaining a level of…
Reference PyTorch implementation and models for DINOv3